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Guitar Hero Celebrates 20 Years – The Plastic Guitar That Bridged the Gap Between Music Fans

It has been 20 years after the legendary game debuted in North America, giving players everywhere the tools to feel like a rock star. Figuratively speaking, but try convincing someone who's nailed the epic lengthy instrumental break before an enthusiastic living-room audience.

Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues scrolling down the screen synchronized to a song. Each riff corresponded to particular chords, creating the feel of a genuine live show.

Harmonix had already tried its hand with rhythm games before partnering with RedOctane, which was purchased by the gaming giant during the mid-2000s. Together, they established the foundations for an unlikely billion-dollar series that had a significant influence on numerous musicians included, showcasing decades-old bands to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles in securing the songs – even though the first two games mostly used cover versions.

“We reproduced every song because the dollar figure was so high,” he explains. “Despite having the publishing rights alone, it proved nearly impossible. We couldn’t get acts such as the Who – the publisher was operating on a shoestring budget, and our team was pretty convinced the project would flop. However, when the game became a hit, album purchases and radio play were going up, everyone wanted to participate.”

He adds: “Among the amazing things was the number of parents reached out expressing gratitude for exposing their children to the songs they adored. It became a multigenerational thing.”

Classic Rock Finds Younger Fans

Northern Irish blues-rock band the Answer included Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon remembers the way the game revived older hits back into vogue: “The game offered a bigger, new demographic. Typically such music was considered outdated material, but then once it got included in the title and teenagers discovered it, abruptly it was cool. That legitimised it, eliminating the ‘dad rock’ label. It gave all our music renewed popularity.”

In 2008, the band's debut album was still unreleased in the US, meaning Guitar Hero was a key medium for exposure for the band during their a North American tour supporting AC/DC. “The roadies were playing the song on the tour bus, and several knew us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Titles Enduring Impact

Rock’s heavyweight names soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others starring in dedicated game editions centered around each band’s catalogue and related stories, imagery and rock’n’roll mythology. For example, the Aerosmith edition, it was said earned the band greater revenue than any of their records. It moved more than half a million copies upon release, and sales of Aerosmith’s music rose significantly during an era when the music business faced decline.

Guitar Hero continues to inspire nimble-fingered fanaticism among its fans. Earlier this year, an online personality completed an impressive attempt featuring Through the Fire and Flames – a notoriously difficult power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics but an array of customisation options. The song is difficult even in expert mode, let alone played at double speed while hitting a single one of the thousands of cues. The streamer stated requiring months of practice to accomplish.

“The game offers a, imaginary experience. Just as with other games, it doesn't imply you should use actual weapons and enlist,” notes DragonForce guitarist Herman Li.

DragonForce previously completed a profitable run when their hit appeared in the third game, but Li says it turned them into widely recognized. “I remember the record label calling to tell me that our selling albums like crazy,” he shares. “Popularity surged when we next toured, and we performed just before top acts on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game proved so vast that it has risked overshadow everything else accomplishments. Recently, the track featured in promotional material for a major film. “Previously I thought otherwise, but now I accept it,” Li says. “Should you just listen to a single track, it’s totally cool – each person has a unique path in music and I'm pleased we’ve been part of people’s lives”.

Enduring Impact from the Iconic Controller

The best marketing, whether it’s for automobiles, apparel or games, goes further than selling something – it evokes a longing. Was the game able to harness this? “That’s exactly what we were trying to create,” he confirms. “The excitement of performing as a rock star on the stage. Since the beginning, the creators believed humans have a natural urge to create songs, and they wanted to use technology to allow people to participate”.

Most installments were released in just a half-decade from 2005 to 2010, including spin-offs like the DJ version, complete with a turntable controller, and Band Hero. After that, the publisher’s interest on peripherals died down, except for a brief comeback several years later.

Titles such as the fan project and Fortnite Festival have maintained the scene active, and there’s set to be a new product from the original publisher in development. A new studio has begun work on their first rhythm-based title. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry in the spirit of the classic?

“We thought such titles might become similar to sports games allowing annual releases,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, thus I remain hopeful. There’s no reason why it can’t continue with new generations.”

By

Amanda Davila

A seasoned gambling analyst with over a decade of experience in casino gaming and sports betting strategies.

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